All Takes
Myles Garrett breaking the sack record while being double-teamed and chipped is an 'insane' feat
The degree of difficulty to which [Myles Garrett] is doing that is insane because every team goes into those games saying we can't let him wreck the game. And he still does. They chip him, they slide to him, they put a running back over there... to still get the record with all that against him was incredible.
The Madden generation is better at NFL game management because they grew up simulating those situations.
Honestly, so I grew up playing Madden. I really believe our generation is maybe a little bit better at game management because we've done that. Because we know when you're down 10 and you got, Hey, we're gonna kick the field goal now, and then I'm gonna get the onside, I gotta get the seven later. I do think all those games, I know it's silly, but I do think that all helps when it comes to game management.
The idea that you must 'establish the run' to make play-action effective is a fallacy.
That's a fallacy. You don't have to establish the run to throw. I think play action's been proven that you don't need to have a good run attack or be running the ball to get the linebackers to decide.
Pressuring the opposing quarterback is more important than protecting your own.
[Big Cat: What's more important... protect the quarterback or heat up the quarterback?] Stefanski: Ooh, I probably heat up the quarterback. Yeah, that's the right answer. That's the way that you win Super Bowls.
