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The Wonton DonThe Wonton Don

The party can always turn on Hank if the mission goes south.

Okay, well, if shit goes south, we can always turn on Hank. As long as it's not me.

The group does eventually turn on each other, specifically targeting Hank at the end.

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Win
Jul 7, 2023
#980
PFT CommenterPFT Commenter

Hank will likely catch a stray and be put in a dangerous situation before the D&D session ends.

I think somebody pro, if I, if I were to guess, because there's always gonna be a little bit of blood lust about somebody wanted to kill Hank very much... I think Hank might have caught a stray. Maybe we put Hank in a dangerous situation after I left.

At the end of the episode, Big Cat's character challenges and successfully kills Hank's character in a duel.
Win
Jul 7, 2023
#982
Timm WoodsTimm Woods

Every group of fans that has played this adventure has successfully finished it.

Every one of the a w l groups who has gone through this adventure has gotten to the end and finished it. But I also told them I wasn't sure if you guys would or not.

As the Dungeon Master reporting on his own sessions, this is accepted as fact.
Void
Jul 7, 2023
#983
Big CatBig Cat

Using a Bardic Inspiration early in D&D is like using a coaching challenge in the first quarter of an NBA game.

It's like using your challenge in the first quarter. Okay. Even if you can win, win it. But if you win your challenge, you get you, you keep it. I mean three points true. It's three points in the matter.

This is a subjective strategic comparison between sports and gaming.

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The Wonton DonThe Wonton Don

One teenage hippo can successfully take on three or four ghouls in combat.

I think one hippo can take three GULs or four... I think that's a solid matchup.

The hippo 'Mode' (played by Max) assists in the fight but is eventually killed by collateral damage and rocks, making the 'take' on its solo capability debatable.

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