The party can always turn on Hank if the mission goes south.
Okay, well, if shit goes south, we can always turn on Hank. As long as it's not me.
More from this episode
View episodeHank will likely catch a stray and be put in a dangerous situation before the D&D session ends.
I think somebody pro, if I, if I were to guess, because there's always gonna be a little bit of blood lust about somebody wanted to kill Hank very much... I think Hank might have caught a stray. Maybe we put Hank in a dangerous situation after I left.
Every group of fans that has played this adventure has successfully finished it.
Every one of the a w l groups who has gone through this adventure has gotten to the end and finished it. But I also told them I wasn't sure if you guys would or not.
Using a Bardic Inspiration early in D&D is like using a coaching challenge in the first quarter of an NBA game.
It's like using your challenge in the first quarter. Okay. Even if you can win, win it. But if you win your challenge, you get you, you keep it. I mean three points true. It's three points in the matter.
More from The Wonton Don
View profileOne teenage hippo can successfully take on three or four ghouls in combat.
I think one hippo can take three GULs or four... I think that's a solid matchup.