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Brand New 2 Hour Dungeons & Dragons Campaign With Timm Woods and The Wonton Don

Friday, July 7, 202315 takes

The people's champ Timm Woods is back for a brand new campaign for the first time in months. Joined by The Wonton Don, this quest is filled with twists and turns that will leave you speechless.

The Wonton Don and Timm Woods on Dungeons & Dragons: Lance Rock

Dungeons & Dragons is officially back, and the energy in the room was high as the legendary Timm Woods returned to lead another campaign. This time, the crew added a new face to the table with The Wonton Don joining as a deep gnome ranger. Big Cat was already looking toward the future of the segment before the first die even hit the table.

Void
Jul 7, 2023
#24094
Big CatBig Cat

Wonton Don was such a great guest that next time we play D&D, he and Nick should both join us.

Wonton Don was a great fill in. It might just be Nick and Donny next time with us because it was that great. So much fun with him.

This is a subjective preference about the show's cast, but Donnie did return for future episodes.

Before the adventure truly began, the usual suspects had to address the elephant—or rather, the Hank—in the room. After years of infighting, accidental murders, and questionable post-mortem activities, there was a tentative peace treaty signed at the start of the session. Big Cat was unusually optimistic about their ability to actually finish a quest for once.

Loss
Jul 7, 2023
#24097
Big CatBig Cat

I am promising that I will truce fully and not attack anyone during this D&D session.

I am promising that I will truce fully. I will not attack anyone. I Wonton try to get as far as we've ever gotten where we don't get sidetracked. ... I am dressed nicely today. ... I Wonton have fun with my friends and then, and just go on a nice adventure together.

He broke the truce at the very end of the episode by initiating a duel to the death with Hank.

PFT was a bit more realistic about the situation. While he promised to behave, he knew exactly how these things usually go when Hank is involved.

Win
Jul 7, 2023
#24096
PFT CommenterPFT Commenter

I promise not to kill Hank during this D&D session unless he gives me a reason to.

I promise not to kill Hank unless Hank does something that makes me have to kill him, which he might do. ... I'm not gonna attack Hank. I'm not gonna attack anybody that's in my party. But if Hank does something that's like, he really has it coming, it's gonna be tough for me not to.

PFT kept his word; he did not attack Hank, though Big Cat eventually did.

Timm Woods set the stakes high by revealing that every group of AWS who had played this specific adventure, the Necromancer of Lance Rock, had actually finished it. The pressure was on for the guys to not be the first group to fail, even if the odds were stacked against them.

Win
Jul 7, 2023
#982
Timm WoodsTimm Woods

Every group of fans that has played this adventure has successfully finished it.

Every one of the a w l groups who has gone through this adventure has gotten to the end and finished it. But I also told them I wasn't sure if you guys would or not.

As the Dungeon Master reporting on his own sessions, this is accepted as fact.

The Caves of Lance Rock

The adventure kicked off at the mouth of a cave where Norm the Human Barbarian (Big Cat) immediately got to work by putting an ogre in a headlock. Things stayed relatively civil until the group encountered the first of several moral dilemmas involving missing children from the local village. Hank, playing as Ehrlich the Warlock, showed his true colors early when he started bartering the souls of children to his demonic patron for a few extra hit points.

Void
Jul 7, 2023
#24099
HankHank

My Warlock patron is basically just a dealer trying to support his family by taking souls.

He's just going to my dealer's house. Right? ... Maybe he's just trying to support his family and that's the only way he knows how. ... I gotta support the plug.

Subjective justification for an in-game action.

Hank’s logic for sending a child to hell was essentially a very dark version of "tough love," suggesting the kid should have stayed out of the caves in the first place.

Void
Jul 7, 2023
#984
HankHank

The missing children in the D&D campaign deserve their fate for exploring dangerous caves.

The child needs a lesson. You shouldn't go explore caves plug.

This is an in-character opinion during a role-playing game.

This didn't sit particularly well with PFT, who pointed out that the original mission was a rescue operation, not a soul-harvesting expedition.

Win
Jul 7, 2023
#24098
PFT CommenterPFT Commenter

Sending the missing kids to hell was definitely not part of our original rescue mission.

I don't think that our plan was to find these kids and send them to hell. ... I don't think that our plan was to find these kids and send them to hell. It was to [maybe save them].

OpinionMediaMediumSarcastic
Technically correct based on the stated goal of finding the missing children.

Hippo Mode and the Necromancer

The Wonton Don’s character, Garbo, brought a teenage hippo named Mode into the fray. The hippo proved to be a versatile asset, serving as a tank, a mount, and eventually a sacrifice. Donny was confident in his pet's ability to handle the undead threats lurking in the tunnels.

Push
Jul 7, 2023
#986
The Wonton DonThe Wonton Don

One teenage hippo can successfully take on three or four ghouls in combat.

I think one hippo can take three GULs or four... I think that's a solid matchup.

The hippo 'Mode' (played by Max) assists in the fight but is eventually killed by collateral damage and rocks, making the 'take' on its solo capability debatable.

The climax of the episode involved a massive battle with the Necromancer himself. After a series of chaotic moves, including PFT’s soul being transferred into the hippo's body via a critical roll, the party managed to corner the villain. Big Cat did the heavy lifting, but it was Hank who landed the final blow with a massive fireball that also happened to incinerate the hippo and PFT’s soul in the process.

Void
Jul 7, 2023
#24100
Big CatBig Cat

I deserve credit for the Necromancer kill because I did the heavy lifting before Hank's final blow.

Stats at the end, that kill would be mine, right? Like I, I was the one who loosened the jar. ... I was the one who did the damage.

Subjective interpretation of kill credit in a role-playing game.

With the Necromancer dead and the treasure secured, the truce officially expired. Big Cat and Hank engaged in a final duel to the death, which ended with Big Cat standing tall as the lone survivor of the original party, claiming his place at the top of the PMT D&D mountain.

Void
Jul 7, 2023
#24101
Big CatBig Cat

I am the Wilt Chamberlain of Dungeons & Dragons based on my performance today.

I'm the Wilt Chamberlain numbers. ... I am the last survivor here, so you get all these experience points survived.

An absurd and unprovable comparison typical of Big Cat's humor.

It was a legendary session that actually reached a conclusion, proving that even a group of idiots can save the world if they're willing to sacrifice a few friends along the way.

dungeons-and-dragonstimm-woodsthe-wonton-donfantasygaming

More Takes

Win
Jul 7, 2023
#980
PFT CommenterPFT Commenter

Hank will likely catch a stray and be put in a dangerous situation before the D&D session ends.

I think somebody pro, if I, if I were to guess, because there's always gonna be a little bit of blood lust about somebody wanted to kill Hank very much... I think Hank might have caught a stray. Maybe we put Hank in a dangerous situation after I left.

At the end of the episode, Big Cat's character challenges and successfully kills Hank's character in a duel.
Win
Jul 7, 2023
#24095
Timm WoodsTimm Woods

If you see me on the street, I will almost certainly have a D20 on my person to roll for you.

If you come up to me on the street, I will roll a D 20 because I will probably have one on my person. Almost definitely.

Timm is sincere about his professional persona and community engagement.
Win
Jul 7, 2023
#981
The Wonton DonThe Wonton Don

The party can always turn on Hank if the mission goes south.

Okay, well, if shit goes south, we can always turn on Hank. As long as it's not me.

The group does eventually turn on each other, specifically targeting Hank at the end.
Void
Jul 7, 2023
#983
Big CatBig Cat

Using a Bardic Inspiration early in D&D is like using a coaching challenge in the first quarter of an NBA game.

It's like using your challenge in the first quarter. Okay. Even if you can win, win it. But if you win your challenge, you get you, you keep it. I mean three points true. It's three points in the matter. We're not an NBA podcast. Let's, I mean it's NBA, it's final season.

The analogy is sound regarding the strategic conservation of limited resources.
Win
Jul 7, 2023
#985
Big CatBig Cat

A Warlock is nothing without their spells.

You need your spells. [Hank] is nothing If you don't have spells.

In D&D mechanics, a Warlock's primary utility is indeed their spellcasting and Eldritch Blast.

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